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- /******************************************************************************
- * Copyright (c) 2011, Duane Merrill. All rights reserved.
- * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the NVIDIA CORPORATION nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- ******************************************************************************/
- /**
- * \file
- * Simple x86/x64 atomic spinlock, portable across MS Windows (cl.exe) & Linux (g++)
- */
- #pragma once
- #if defined(_WIN32) || defined(_WIN64)
- #include <intrin.h>
- #include <windows.h>
- #undef small // Windows is terrible for polluting macro namespace
- /**
- * Compiler read/write barrier
- */
- #pragma intrinsic(_ReadWriteBarrier)
- #endif
- #include "../util_namespace.cuh"
- /// Optional outer namespace(s)
- CUB_NS_PREFIX
- /// CUB namespace
- namespace cub {
- #if defined(_MSC_VER)
- // Microsoft VC++
- typedef long Spinlock;
- #else
- // GNU g++
- typedef int Spinlock;
- /**
- * Compiler read/write barrier
- */
- __forceinline__ void _ReadWriteBarrier()
- {
- __sync_synchronize();
- }
- /**
- * Atomic exchange
- */
- __forceinline__ long _InterlockedExchange(volatile int * const Target, const int Value)
- {
- // NOTE: __sync_lock_test_and_set would be an acquire barrier, so we force a full barrier
- _ReadWriteBarrier();
- return __sync_lock_test_and_set(Target, Value);
- }
- /**
- * Pause instruction to prevent excess processor bus usage
- */
- __forceinline__ void YieldProcessor()
- {
- #ifndef __arm__
- asm volatile("pause\n": : :"memory");
- #endif // __arm__
- }
- #endif // defined(_MSC_VER)
- /**
- * Return when the specified spinlock has been acquired
- */
- __forceinline__ void Lock(volatile Spinlock *lock)
- {
- while (1)
- {
- if (!_InterlockedExchange(lock, 1)) return;
- while (*lock) YieldProcessor();
- }
- }
- /**
- * Release the specified spinlock
- */
- __forceinline__ void Unlock(volatile Spinlock *lock)
- {
- _ReadWriteBarrier();
- *lock = 0;
- }
- } // CUB namespace
- CUB_NS_POSTFIX // Optional outer namespace(s)
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