123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 |
- /*
- * nvbio
- * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the NVIDIA CORPORATION nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #pragma once
- #include <nvBowtie/bowtie2/cuda/defs.h>
- #include <nvBowtie/bowtie2/cuda/scoring_queues.h>
- #include <nvbio/basic/types.h>
- #include <thrust/device_vector.h>
- #include <thrust/sort.h>
- #include <string>
- namespace nvbio {
- namespace bowtie2 {
- namespace cuda {
- struct SeedHit;
- struct HitQueue;
- struct SeedHitDequeArray;
- // clear the persisting files
- //
- void persist_clear(const std::string& file_name);
- // persist a set of hits
- //
- void persist_hits(
- const std::string& file_name,
- const char* name,
- const uint32 anchor,
- const uint32 count,
- const SeedHitDequeArray& hit_deques);
- // persist a set of reads
- //
- void persist_reads(
- const std::string& file_name,
- const char* name,
- const uint32 anchor,
- const uint32 count,
- const thrust::device_vector<uint32>::iterator iterator);
- // persist a set of selected hits
- //
- void persist_selection(
- const std::string& file_name,
- const char* name,
- const uint32 anchor,
- const uint32 read_count,
- const packed_read* read_infos_dptr,
- const uint32 n_multi,
- const uint32 hits_queue_size,
- const ReadHitsIndex& hits_index,
- const HitQueues& hits_queue);
- // persist a set of scores
- //
- void persist_scores(
- const std::string& file_name,
- const char* name,
- const uint32 anchor,
- const uint32 read_count,
- const uint32 n_multi,
- const uint32 hits_queue_size,
- const ScoringQueues& scoring_queues);
- } // namespace cuda
- } // namespace bowtie2
- } // namespace nvbio
|