input_thread.h 3.2 KB

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  1. /*
  2. * nvbio
  3. * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the NVIDIA CORPORATION nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  17. * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. // input_thread.h
  28. //
  29. #pragma once
  30. #include <nvbio/basic/pipeline_context.h>
  31. #include <nvbio/basic/console.h>
  32. #include <nvbio/basic/timer.h>
  33. #include <nvbio/basic/threads.h>
  34. #include <nvbio/io/sequence/sequence.h>
  35. #include <stdio.h>
  36. #include <stdlib.h>
  37. using namespace nvbio;
  38. ///
  39. /// A small class implementing a Pipeline stage reading sequence batches from a file
  40. ///
  41. struct InputStage
  42. {
  43. typedef void argument_type;
  44. typedef io::SequenceDataHost return_type;
  45. /// constructor
  46. ///
  47. ///\param file input sequence file
  48. ///\param max_strings maximum number of strings per batch
  49. ///\param max_bps maximum number of base pairs per batch
  50. ///
  51. InputStage(io::SequenceDataStream* file, const uint32 max_strings, const uint32 max_bps) :
  52. m_file ( file ),
  53. m_max_strings ( max_strings ),
  54. m_max_bps ( max_bps )
  55. {}
  56. /// fill the next batch
  57. ///
  58. bool process(PipelineContext& context)
  59. {
  60. Timer timer;
  61. timer.start();
  62. // fetch the output
  63. io::SequenceDataHost* output = context.output<io::SequenceDataHost>();
  64. log_debug(stderr, " loading.. started (%u, %u)\n", m_max_strings, m_max_bps);
  65. const int ret = io::next( DNA, output, m_file, m_max_strings, m_max_bps );
  66. log_debug(stderr, " loading.. done\n");
  67. timer.stop();
  68. m_time += timer.seconds();
  69. return ret;
  70. }
  71. io::SequenceDataStream* m_file;
  72. uint32 m_max_strings;
  73. uint32 m_max_bps;
  74. float m_time;
  75. };