global_frame: map robot_base_frame: base_link update_frequency: 2.0 publish_frequency: 2.0 # 如果要发布体素贴图,请设置 publish_voxel_map: false # 如果要从静态映射初始化costmap,请设置为true static_map: true #begin - COMMENT these lines if you set static_map to true # rolling_window: true # width: 6.0 # height: 6.0 # resolution: 0.025 #end - COMMENT these lines if you set static_map to true #START VOXEL STUFF 体素地图的相关参数 map_type: voxel origin_z: 0.0 z_resolution: 0.2 z_voxels: 10 unknown_threshold: 10 mark_threshold: 0 #END VOXEL STUFF transform_tolerance: 0.3 obstacle_range: 10.0 # 障碍物的最大范围 max_obstacle_height: 2.0 raytrace_range: 10.0 # 射线跟踪的最大范围 # footprint: [[-0.325, -0.325], [-0.325, 0.325], [0.325, 0.325], [0.46, 0.0], [0.325, -0.325]] footprint: [[-0.75, -0.4], [-0.75, 0.4], [0.75, 0.4], [0.75, -0.4]] # robot_radius: 0.8 footprint_padding: 0.05 inflation_radius: 0.9 # 膨胀半径 cost_scaling_factor: 10.0 lethal_cost_threshold: 100 # observation_sources: base_scan # 原来是这个 observation_sources: scan_pointcloud base_scan: {data_type: LaserScan, expected_update_rate: 0.4, observation_persistence: 0.0, marking: true, clearing: true, max_obstacle_height: 0.4, min_obstacle_height: 0.08} # clearing: true #如果设置为true,障碍层代价地图会有未知、自由和完全占用三种情况 #如果设置为false,障碍层代价地图只有自由和完全占用两种情况 track_unknown_space: true