/* * Copyright (C) 2020, Inria * GRAPHDECO research group, https://team.inria.fr/graphdeco * All rights reserved. * * This software is free for non-commercial, research and evaluation use * under the terms of the LICENSE.md file. * * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr */ #version 420 layout(location = 0) out vec4 out_color; layout(binding = 0) uniform sampler2D input_rgb; in vec2 out_uv; uniform float alpha; void main() { out_color = vec4(texture(input_rgb, out_uv).xyz, alpha); }