/* * Copyright (C) 2020, Inria * GRAPHDECO research group, https://team.inria.fr/graphdeco * All rights reserved. * * This software is free for non-commercial, research and evaluation use * under the terms of the LICENSE.md file. * * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr */ #version 420 layout(location = 0) out vec4 out_color; layout(binding = 0) uniform sampler2D image; /// \todo TODO: remove //in vec3 vertex_coord; //uniform vec3 iCamPos; uniform vec2 size; void main(void) { vec2 tC = gl_FragCoord.xy / size; out_color.xyz = vec3(0.0);//texture(image, tC.xy).xyz; out_color.w = gl_FragCoord.z; //out_color.w = distance(vertex_coord, iCamPos); }