/* * Copyright (C) 2020, Inria * GRAPHDECO research group, https://team.inria.fr/graphdeco * All rights reserved. * * This software is free for non-commercial, research and evaluation use * under the terms of the LICENSE.md file. * * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr */ #version 420 out float out_depth; void main(void) { out_depth = 2.0*gl_FragCoord.z-1.0; //out_color = fragTexCoord.x*vec4(1.0,0.0,0.0,1.0); }