/* * Copyright (C) 2020, Inria * GRAPHDECO research group, https://team.inria.fr/graphdeco * All rights reserved. * * This software is free for non-commercial, research and evaluation use * under the terms of the LICENSE.md file. * * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr */ #version 420 layout(binding = 0) uniform samplerCube in_CubeMap; layout(location= 0) out vec4 out_Color; in VSOUT { vec3 tc; } in_Frag; void main(void) { out_Color = texture(in_CubeMap, in_Frag.tc); }