/* * Copyright (C) 2020, Inria * GRAPHDECO research group, https://team.inria.fr/graphdeco * All rights reserved. * * This software is free for non-commercial, research and evaluation use * under the terms of the LICENSE.md file. * * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr */ #version 420 #define VERTICAL_FLIP (0) layout(location = 0) in vec2 in_vertex; layout(location = 1) in vec2 in_texcoord; out vec2 tex_coord; void main(void) { gl_Position = vec4(in_vertex, 0.0, 1.0); tex_coord.x = in_texcoord.x; if (VERTICAL_FLIP==1) { tex_coord.y = 1.0 - in_texcoord.y; } else { tex_coord.y = in_texcoord.y; } }