/* * Copyright (C) 2023, Inria * GRAPHDECO research group, https://team.inria.fr/graphdeco * All rights reserved. * * This software is free for non-commercial, research and evaluation use * under the terms of the LICENSE.md file. * * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr */ #version 450 layout(location = 0) out vec4 out_color; layout(std430, binding = 0) buffer colorLayout { float data[]; } source; uniform bool flip = false; uniform int width = 1000; uniform int height = 800; in vec4 texcoord; void main(void) { int x = int(texcoord.x * width); int y; if(flip) y = height - 1 - int(texcoord.y * height); else y = int(texcoord.y * height); float r = source.data[0 * width * height + (y * width + x)]; float g = source.data[1 * width * height + (y * width + x)]; float b = source.data[2 * width * height + (y * width + x)]; vec4 color = vec4(r, g, b, 1); out_color = color; }