/* * Copyright (C) 2020, Inria * GRAPHDECO research group, https://team.inria.fr/graphdeco * All rights reserved. * * This software is free for non-commercial, research and evaluation use * under the terms of the LICENSE.md file. * * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr */ #version 420 layout(location = 0) out vec4 out_color; uniform sampler2D image; uniform bool flip = false; in vec4 texcoord; void main(void) { vec4 color = texture(image, flip ? vec2(texcoord.x, 1.0 - texcoord.y) : texcoord.xy); out_color = color;//vec4(color.rgb, 1.0); gl_FragDepth = color.w; }