/* * Copyright (C) 2020, Inria * GRAPHDECO research group, https://team.inria.fr/graphdeco * All rights reserved. * * This software is free for non-commercial, research and evaluation use * under the terms of the LICENSE.md file. * * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr */ #version 420 layout(location = 0) in vec3 in_vertex; uniform float scale; uniform vec2 pos; uniform vec2 size; uniform bool correctRatio; out vec2 texcoord; void main(void) { vec2 position = scale * vec2(1.0, correctRatio ? (size.y/size.x) : 1.0) * in_vertex.xy + pos; gl_Position = vec4(in_vertex.xy, 0.0, 1.0); texcoord = position * 0.5 + 0.5; }