/* * Copyright (C) 2020, Inria * GRAPHDECO research group, https://team.inria.fr/graphdeco * All rights reserved. * * This software is free for non-commercial, research and evaluation use * under the terms of the LICENSE.md file. * * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr */ #version 420 uniform mat4 proj; layout(location = 0) in vec3 in_vertex; //layout(location = 1) in vec2 in_texcoord; layout(location = 1) in vec3 in_normal; //out vec2 texture_coord; out vec3 normal_coord; void main(void) { gl_Position = proj * vec4(in_vertex,1.0); //texture_coord = in_texcoord; normal_coord = in_normal; }