/* * Copyright (C) 2020, Inria * GRAPHDECO research group, https://team.inria.fr/graphdeco * All rights reserved. * * This software is free for non-commercial, research and evaluation use * under the terms of the LICENSE.md file. * * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr */ /** \file ibr.vp * * Vertex shader WITHOUT projection and modelview transformations. */ #version 420 layout(location = 0) in vec4 in_vertex; /**< Input vertex coordinates */ layout(location = 1) in vec4 in_texcoord; /**< Input texture coordinates */ layout(location = 2) in vec4 in_color; /**< Input colour value */ out vec4 texcoord; /**< Output texture coordinates */ out vec4 color; /**< Output color value */ void main(void) { gl_Position = in_vertex; texcoord = in_texcoord; color = in_color; }