/* * Copyright (C) 2020, Inria * GRAPHDECO research group, https://team.inria.fr/graphdeco * All rights reserved. * * This software is free for non-commercial, research and evaluation use * under the terms of the LICENSE.md file. * * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr */ #version 420 in vec3 GtoF_normal; layout(location = 0) out vec4 out_color; void main(void) { vec3 colorN=(GtoF_normal+1.0)/2.0; out_color = vec4(colorN,1.0); //out_color = fragTexCoord.x*vec4(1.0,0.0,0.0,1.0); }