/* * Copyright (C) 2020, Inria * GRAPHDECO research group, https://team.inria.fr/graphdeco * All rights reserved. * * This software is free for non-commercial, research and evaluation use * under the terms of the LICENSE.md file. * * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr */ #version 420 uniform mat4 MVP; uniform mat4 M; uniform mat4 V; uniform bool imSpaceNormals; layout(location = 0) in vec3 in_vertex; layout(location = 3) in vec3 in_normal; out vec3 GtoF_normal; void main(void) { gl_Position = MVP * vec4(in_vertex,1.0); if(imSpaceNormals) GtoF_normal = normalize((inverse(transpose(V*M)) * vec4(in_normal,0.0)).xyz); else GtoF_normal = normalize((inverse(transpose(M)) * vec4(in_normal,0.0)).xyz); }