/* * Copyright (C) 2020, Inria * GRAPHDECO research group, https://team.inria.fr/graphdeco * All rights reserved. * * This software is free for non-commercial, research and evaluation use * under the terms of the LICENSE.md file. * * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr */ #version 420 layout(binding = 0) uniform sampler2D synth; layout(location= 0) out vec4 out_constraint; void main(void) { vec4 I = texelFetch(synth, ivec2(gl_FragCoord.xy), 0); // hole - perform Poisson synthesis here if (all(lessThan(I.xyz,vec3(0.01)))) out_constraint = vec4(0); else out_constraint = I; }