/* * Copyright (C) 2020, Inria * GRAPHDECO research group, https://team.inria.fr/graphdeco * All rights reserved. * * This software is free for non-commercial, research and evaluation use * under the terms of the LICENSE.md file. * * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr */ #version 420 uniform sampler2D tex; out vec4 out_color; in vec2 vertUV; void main(void) { vec2 uv = vertUV; if(uv.x==0.0 && uv.y==0.0){ out_color = vec4(1.0,1.0,1.0,1.0); } else{ uv.y = 1.0 - uv.y; /// \todo TODO: Why Texture are flipped in y ? out_color = texture(tex, uv); } }