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- import torch
- import math
- from diff_gaussian_rasterization import GaussianRasterizationSettings, GaussianRasterizer
- from scene.gaussian_model import GaussianModel
- from utils.sh_utils import eval_sh
- def render(viewpoint_camera, pc : GaussianModel, pipe, bg_color : torch.Tensor, scaling_modifier = 1.0, override_color = None):
- """
- Render the scene.
-
- Background tensor (bg_color) must be on GPU!
- """
-
- # Create zero tensor. We will use it to make pytorch return gradients of the 2D (screen-space) means
- screenspace_points = torch.zeros_like(pc.get_xyz, dtype=pc.get_xyz.dtype, requires_grad=True, device="cuda") + 0
- try:
- screenspace_points.retain_grad()
- except:
- pass
- # Set up rasterization configuration
- tanfovx = math.tan(viewpoint_camera.FoVx * 0.5)
- tanfovy = math.tan(viewpoint_camera.FoVy * 0.5)
- raster_settings = GaussianRasterizationSettings(
- image_height=int(viewpoint_camera.image_height),
- image_width=int(viewpoint_camera.image_width),
- tanfovx=tanfovx,
- tanfovy=tanfovy,
- bg=bg_color,
- scale_modifier=scaling_modifier,
- viewmatrix=viewpoint_camera.world_view_transform,
- projmatrix=viewpoint_camera.full_proj_transform,
- sh_degree=pc.active_sh_degree,
- campos=viewpoint_camera.camera_center,
- prefiltered=False
- )
- rasterizer = GaussianRasterizer(raster_settings=raster_settings)
- means3D = pc.get_xyz
- means2D = screenspace_points
- opacity = pc.get_opacity
- # If precomputed 3d covariance is provided, use it. If not, then it will be computed from
- # scaling / rotation by the rasterizer.
- scales = None
- rotations = None
- cov3D_precomp = None
- if pipe.compute_cov3D_python:
- cov3D_precomp = pc.get_covariance(scaling_modifier)
- else:
- scales = pc.get_scaling
- rotations = pc.get_rotation
- # If precomputed colors are provided, use them. Otherwise, if it is desired to precompute colors
- # from SHs in Python, do it. If not, then SH -> RGB conversion will be done by rasterizer.
- shs = None
- colors_precomp = None
- if colors_precomp is None:
- if pipe.convert_SHs_python:
- shs_view = pc.get_features.transpose(1, 2).view(-1, 3, (pc.max_sh_degree+1)**2)
- dir_pp = (pc.get_xyz - viewpoint_camera.camera_center.repeat(pc.get_features.shape[0], 1))
- dir_pp_normalized = dir_pp/dir_pp.norm(dim=1, keepdim=True)
- sh2rgb = eval_sh(pc.active_sh_degree, shs_view, dir_pp_normalized)
- colors_precomp = torch.clamp_min(sh2rgb + 0.5, 0.0)
- else:
- shs = pc.get_features
- else:
- colors_precomp = override_color
- # Rasterize visible Gaussians to image, obtain their radii (on screen).
- rendered_image, radii = rasterizer(
- means3D = means3D,
- means2D = means2D,
- shs = shs,
- colors_precomp = colors_precomp,
- opacities = opacity,
- scales = scales,
- rotations = rotations,
- cov3D_precomp = cov3D_precomp)
- # Those Gaussians that were frustum culled or had a radius of 0 were not visible.
- # They will be excluded from value updates used in the splitting criteria.
- return {"render": rendered_image,
- "viewspace_points": screenspace_points,
- "visibility_filter" : radii > 0,
- "radii": radii}
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