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- /*
- * Copyright (C) 2020, Inria
- * GRAPHDECO research group, https://team.inria.fr/graphdeco
- * All rights reserved.
- *
- * This software is free for non-commercial, research and evaluation use
- * under the terms of the LICENSE.md file.
- *
- * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr
- */
- #version 420
- layout(location = 0) out vec4 out_color;
- uniform sampler2D image;
- uniform bool flip = false;
- in vec4 texcoord;
- void main(void)
- {
- vec4 color = texture(image, flip ? vec2(texcoord.x, 1.0 - texcoord.y) : texcoord.xy);
- out_color = color;//vec4(color.rgb, 1.0);
- gl_FragDepth = color.w;
- }
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