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- /*
- * Copyright (C) 2020, Inria
- * GRAPHDECO research group, https://team.inria.fr/graphdeco
- * All rights reserved.
- *
- * This software is free for non-commercial, research and evaluation use
- * under the terms of the LICENSE.md file.
- *
- * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr
- */
- #version 420
- uniform mat4 MVP;
- layout(location = 0) in vec3 in_vertex;
- layout(location = 1) in vec3 in_ao;
- layout(location = 2) in vec2 in_uv;
- layout(location = 3) in vec3 in_normal;
- out vec2 vertUV;
- out float vertAO;
- out vec3 VtoF_normal;
- out vec3 vertPos;
- void main(void) {
- gl_Position = MVP * vec4(in_vertex,1.0);
-
- vertUV = in_uv;
- vertAO = in_ao.x;
- VtoF_normal = in_normal;
- vertPos = in_vertex;
- }
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