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- /*
- * Copyright (C) 2020, Inria
- * GRAPHDECO research group, https://team.inria.fr/graphdeco
- * All rights reserved.
- *
- * This software is free for non-commercial, research and evaluation use
- * under the terms of the LICENSE.md file.
- *
- * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr
- */
- #version 420
- layout(location = 0) in vec3 in_vertex;
- uniform float scale;
- uniform vec2 pos;
- uniform vec2 size;
- uniform bool correctRatio;
- out vec2 texcoord;
- void main(void) {
- vec2 position = scale * vec2(1.0, correctRatio ? (size.y/size.x) : 1.0) * in_vertex.xy + pos;
- gl_Position = vec4(in_vertex.xy, 0.0, 1.0);
- texcoord = position * 0.5 + 0.5;
- }
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