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- /*
- * Copyright (C) 2020, Inria
- * GRAPHDECO research group, https://team.inria.fr/graphdeco
- * All rights reserved.
- *
- * This software is free for non-commercial, research and evaluation use
- * under the terms of the LICENSE.md file.
- *
- * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr
- */
- #version 420
- layout(binding = 0) uniform sampler2D left;
- layout(binding = 1) uniform sampler2D right;
- layout(location= 0) out vec4 out_color;
- in vec2 vertex_coord;
- void main(void) {
- vec2 texcoord = (vertex_coord + vec2(1.0)) / 2.0;
- vec4 cl = texture(left, texcoord);
- vec4 cr = texture(right, texcoord);
- out_color = vec4(cl.r, cr.g, cr.b, 1.0);
- }
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