copy.frag 635 B

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  1. /*
  2. * Copyright (C) 2020, Inria
  3. * GRAPHDECO research group, https://team.inria.fr/graphdeco
  4. * All rights reserved.
  5. *
  6. * This software is free for non-commercial, research and evaluation use
  7. * under the terms of the LICENSE.md file.
  8. *
  9. * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr
  10. */
  11. #version 420
  12. layout(location = 0) out vec4 out_color;
  13. uniform sampler2D image;
  14. uniform bool flip = false;
  15. in vec4 texcoord;
  16. void main(void)
  17. {
  18. vec4 color = texture(image, flip ? vec2(texcoord.x, 1.0 - texcoord.y) : texcoord.xy);
  19. out_color = color;//vec4(color.rgb, 1.0);
  20. gl_FragDepth = color.w;
  21. }