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- /*
- * Copyright (C) 2020, Inria
- * GRAPHDECO research group, https://team.inria.fr/graphdeco
- * All rights reserved.
- *
- * This software is free for non-commercial, research and evaluation use
- * under the terms of the LICENSE.md file.
- *
- * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr
- */
- #version 420
- uniform sampler2D tex;
- out vec4 out_color;
- in vec2 vertUV;
- void main(void) {
- vec2 uv = vertUV;
- if(uv.x==0.0 && uv.y==0.0){
- out_color = vec4(1.0,1.0,1.0,1.0);
- }
- else{
- uv.y = 1.0 - uv.y; /// \todo TODO: Why Texture are flipped in y ?
- out_color = texture(tex, uv);
- }
- }
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