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- /*
- * Copyright (C) 2020, Inria
- * GRAPHDECO research group, https://team.inria.fr/graphdeco
- * All rights reserved.
- *
- * This software is free for non-commercial, research and evaluation use
- * under the terms of the LICENSE.md file.
- *
- * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr
- */
- /**
- * \file topview.fp
- *
- * Basic shader to render textured/colored geometry
- */
- #version 420
- layout(binding = 0) uniform sampler2D tex;/**< Input texture */
- layout(location= 0) out vec4 out_color; /**< Output texture map */
- uniform vec4 in_color; /**< Uniform color */
- in vec4 texcoord; /**< Texture coords at current pixel */
- void main(void) {
- vec4 c1 = texture(tex,texcoord.xy);
- vec4 c2 = in_color;
- out_color = c2.a*in_color + clamp(1.0-c2.a,0.0,1.0)*c1;
- }
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