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- /*
- * Copyright (C) 2023, Inria
- * GRAPHDECO research group, https://team.inria.fr/graphdeco
- * All rights reserved.
- *
- * This software is free for non-commercial, research and evaluation use
- * under the terms of the LICENSE.md file.
- *
- * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr
- */
- #version 450
- layout(location = 0) out vec4 out_color;
- layout(std430, binding = 0) buffer colorLayout
- {
- float data[];
- } source;
- uniform bool flip = false;
- uniform int width = 1000;
- uniform int height = 800;
- in vec4 texcoord;
- void main(void)
- {
- int x = int(texcoord.x * width);
- int y;
-
- if(flip)
- y = height - 1 - int(texcoord.y * height);
- else
- y = int(texcoord.y * height);
-
- float r = source.data[0 * width * height + (y * width + x)];
- float g = source.data[1 * width * height + (y * width + x)];
- float b = source.data[2 * width * height + (y * width + x)];
- vec4 color = vec4(r, g, b, 1);
- out_color = color;
- }
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