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- /*
- * Copyright (C) 2023, Inria
- * GRAPHDECO research group, https://team.inria.fr/graphdeco
- * All rights reserved.
- *
- * This software is free for non-commercial, research and evaluation use
- * under the terms of the LICENSE.md file.
- *
- * For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr
- */
- /** \file ibr.vp
- *
- * Vertex shader WITHOUT projection and modelview transformations.
- */
- #version 450
- layout(location = 0) in vec4 in_vertex; /**< Input vertex coordinates */
- layout(location = 1) in vec4 in_texcoord; /**< Input texture coordinates */
- layout(location = 2) in vec4 in_color; /**< Input colour value */
- out vec4 texcoord; /**< Output texture coordinates */
- out vec4 color; /**< Output color value */
- void main(void) {
- gl_Position = in_vertex;
- texcoord = in_texcoord;
- color = in_color;
- }
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