| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233 | // Copyright (c) 2011-present, Facebook, Inc.  All rights reserved.//  This source code is licensed under both the GPLv2 (found in the//  COPYING file in the root directory) and Apache 2.0 License//  (found in the LICENSE.Apache file in the root directory).//// The implementation of ThreadStatus.//// Note that we make get and set access to ThreadStatusData lockless.// As a result, ThreadStatusData as a whole is not atomic.  However,// we guarantee consistent ThreadStatusData all the time whenever// user call GetThreadList().  This consistency guarantee is done// by having the following constraint in the internal implementation// of set and get order://// 1. When reset any information in ThreadStatusData, always start from//    clearing up the lower-level information first.// 2. When setting any information in ThreadStatusData, always start from//    setting the higher-level information.// 3. When returning ThreadStatusData to the user, fields are fetched from//    higher-level to lower-level.  In addition, where there's a nullptr//    in one field, then all fields that has lower-level than that field//    should be ignored.//// The high to low level information would be:// thread_id > thread_type > db > cf > operation > state//// This means user might not always get full information, but whenever// returned by the GetThreadList() is guaranteed to be consistent.#pragma once#include <atomic>#include <list>#include <memory>#include <mutex>#include <string>#include <unordered_map>#include <unordered_set>#include <vector>#include "rocksdb/status.h"#include "rocksdb/thread_status.h"#include "port/port.h"#include "util/thread_operation.h"namespace ROCKSDB_NAMESPACE {class ColumnFamilyHandle;// The structure that keeps constant information about a column family.struct ConstantColumnFamilyInfo {#ifdef ROCKSDB_USING_THREAD_STATUS public:  ConstantColumnFamilyInfo(      const void* _db_key,      const std::string& _db_name,      const std::string& _cf_name) :      db_key(_db_key), db_name(_db_name), cf_name(_cf_name) {}  const void* db_key;  const std::string db_name;  const std::string cf_name;#endif  // ROCKSDB_USING_THREAD_STATUS};// the internal data-structure that is used to reflect the current// status of a thread using a set of atomic pointers.struct ThreadStatusData {#ifdef ROCKSDB_USING_THREAD_STATUS  explicit ThreadStatusData() : enable_tracking(false) {    thread_id.store(0);    thread_type.store(ThreadStatus::USER);    cf_key.store(nullptr);    operation_type.store(ThreadStatus::OP_UNKNOWN);    op_start_time.store(0);    state_type.store(ThreadStatus::STATE_UNKNOWN);  }  // A flag to indicate whether the thread tracking is enabled  // in the current thread.  This value will be updated based on whether  // the associated Options::enable_thread_tracking is set to true  // in ThreadStatusUtil::SetColumnFamily().  //  // If set to false, then SetThreadOperation and SetThreadState  // will be no-op.  bool enable_tracking;  std::atomic<uint64_t> thread_id;  std::atomic<ThreadStatus::ThreadType> thread_type;  std::atomic<void*> cf_key;  std::atomic<ThreadStatus::OperationType> operation_type;  std::atomic<uint64_t> op_start_time;  std::atomic<ThreadStatus::OperationStage> operation_stage;  std::atomic<uint64_t> op_properties[ThreadStatus::kNumOperationProperties];  std::atomic<ThreadStatus::StateType> state_type;#endif  // ROCKSDB_USING_THREAD_STATUS};// The class that stores and updates the status of the current thread// using a thread-local ThreadStatusData.//// In most of the case, you should use ThreadStatusUtil to update// the status of the current thread instead of using ThreadSatusUpdater// directly.//// @see ThreadStatusUtilclass ThreadStatusUpdater { public:  ThreadStatusUpdater() {}  // Releases all ThreadStatusData of all active threads.  virtual ~ThreadStatusUpdater() {}  // Unregister the current thread.  void UnregisterThread();  // Reset the status of the current thread.  This includes resetting  // ColumnFamilyInfoKey, ThreadOperation, and ThreadState.  void ResetThreadStatus();  // Set the id of the current thread.  void SetThreadID(uint64_t thread_id);  // Register the current thread for tracking.  void RegisterThread(ThreadStatus::ThreadType ttype, uint64_t thread_id);  // Update the column-family info of the current thread by setting  // its thread-local pointer of ThreadStateInfo to the correct entry.  void SetColumnFamilyInfoKey(const void* cf_key);  // returns the column family info key.  const void* GetColumnFamilyInfoKey();  // Update the thread operation of the current thread.  void SetThreadOperation(const ThreadStatus::OperationType type);  // The start time of the current thread operation.  It is in the format  // of micro-seconds since some fixed point in time.  void SetOperationStartTime(const uint64_t start_time);  // Set the "i"th property of the current operation.  //  // NOTE: Our practice here is to set all the thread operation properties  //       and stage before we set thread operation, and thread operation  //       will be set in std::memory_order_release.  This is to ensure  //       whenever a thread operation is not OP_UNKNOWN, we will always  //       have a consistent information on its properties.  void SetThreadOperationProperty(      int i, uint64_t value);  // Increase the "i"th property of the current operation with  // the specified delta.  void IncreaseThreadOperationProperty(      int i, uint64_t delta);  // Update the thread operation stage of the current thread.  ThreadStatus::OperationStage SetThreadOperationStage(      const ThreadStatus::OperationStage stage);  // Clear thread operation of the current thread.  void ClearThreadOperation();  // Reset all thread-operation-properties to 0.  void ClearThreadOperationProperties();  // Update the thread state of the current thread.  void SetThreadState(const ThreadStatus::StateType type);  // Clear the thread state of the current thread.  void ClearThreadState();  // Obtain the status of all active registered threads.  Status GetThreadList(      std::vector<ThreadStatus>* thread_list);  // Create an entry in the global ColumnFamilyInfo table for the  // specified column family.  This function should be called only  // when the current thread does not hold db_mutex.  void NewColumnFamilyInfo(      const void* db_key, const std::string& db_name,      const void* cf_key, const std::string& cf_name);  // Erase all ConstantColumnFamilyInfo that is associated with the  // specified db instance.  This function should be called only when  // the current thread does not hold db_mutex.  void EraseDatabaseInfo(const void* db_key);  // Erase the ConstantColumnFamilyInfo that is associated with the  // specified ColumnFamilyData.  This function should be called only  // when the current thread does not hold db_mutex.  void EraseColumnFamilyInfo(const void* cf_key);  // Verifies whether the input ColumnFamilyHandles matches  // the information stored in the current cf_info_map.  void TEST_VerifyColumnFamilyInfoMap(      const std::vector<ColumnFamilyHandle*>& handles,      bool check_exist); protected:#ifdef ROCKSDB_USING_THREAD_STATUS  // The thread-local variable for storing thread status.  static __thread ThreadStatusData* thread_status_data_;  // Returns the pointer to the thread status data only when the  // thread status data is non-null and has enable_tracking == true.  ThreadStatusData* GetLocalThreadStatus();  // Directly returns the pointer to thread_status_data_ without  // checking whether enabling_tracking is true of not.  ThreadStatusData* Get() {    return thread_status_data_;  }  // The mutex that protects cf_info_map and db_key_map.  std::mutex thread_list_mutex_;  // The current status data of all active threads.  std::unordered_set<ThreadStatusData*> thread_data_set_;  // A global map that keeps the column family information.  It is stored  // globally instead of inside DB is to avoid the situation where DB is  // closing while GetThreadList function already get the pointer to its  // CopnstantColumnFamilyInfo.  std::unordered_map<const void*, ConstantColumnFamilyInfo> cf_info_map_;  // A db_key to cf_key map that allows erasing elements in cf_info_map  // associated to the same db_key faster.  std::unordered_map<      const void*, std::unordered_set<const void*>> db_key_map_;#else  static ThreadStatusData* thread_status_data_;#endif  // ROCKSDB_USING_THREAD_STATUS};}  // namespace ROCKSDB_NAMESPACE
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