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- // Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
- // This source code is licensed under both the GPLv2 (found in the
- // COPYING file in the root directory) and Apache 2.0 License
- // (found in the LICENSE.Apache file in the root directory).
- //
- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
- #include <mutex>
- #include <rocksdb/env.h>
- #include "port/win/env_win.h"
- #include "test_util/sync_point.h"
- #include "util/compression_context_cache.h"
- #include "util/thread_local.h"
- namespace ROCKSDB_NAMESPACE {
- namespace port {
- // We choose not to destroy the env because joining the threads from the
- // system loader
- // which destroys the statics (same as from DLLMain) creates a system loader
- // dead-lock.
- // in this manner any remaining threads are terminated OK.
- namespace {
- std::once_flag winenv_once_flag;
- Env* envptr;
- };
- }
- Env* Env::Default() {
- using namespace port;
- ThreadLocalPtr::InitSingletons();
- CompressionContextCache::InitSingleton();
- INIT_SYNC_POINT_SINGLETONS();
- std::call_once(winenv_once_flag, []() { envptr = new WinEnv(); });
- return envptr;
- }
- } // namespace ROCKSDB_NAMESPACE
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