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- // Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
- // This source code is licensed under both the GPLv2 (found in the
- // COPYING file in the root directory) and Apache 2.0 License
- // (found in the LICENSE.Apache file in the root directory).
- //
- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
- #include <string.h>
- #include "util/coding.h"
- #include "util/hash.h"
- #include "util/util.h"
- #include "util/xxhash.h"
- namespace ROCKSDB_NAMESPACE {
- uint32_t Hash(const char* data, size_t n, uint32_t seed) {
- // MurmurHash1 - fast but mediocre quality
- // https://github.com/aappleby/smhasher/wiki/MurmurHash1
- //
- const uint32_t m = 0xc6a4a793;
- const uint32_t r = 24;
- const char* limit = data + n;
- uint32_t h = static_cast<uint32_t>(seed ^ (n * m));
- // Pick up four bytes at a time
- while (data + 4 <= limit) {
- uint32_t w = DecodeFixed32(data);
- data += 4;
- h += w;
- h *= m;
- h ^= (h >> 16);
- }
- // Pick up remaining bytes
- switch (limit - data) {
- // Note: The original hash implementation used data[i] << shift, which
- // promotes the char to int and then performs the shift. If the char is
- // negative, the shift is undefined behavior in C++. The hash algorithm is
- // part of the format definition, so we cannot change it; to obtain the same
- // behavior in a legal way we just cast to uint32_t, which will do
- // sign-extension. To guarantee compatibility with architectures where chars
- // are unsigned we first cast the char to int8_t.
- case 3:
- h += static_cast<uint32_t>(static_cast<int8_t>(data[2])) << 16;
- FALLTHROUGH_INTENDED;
- case 2:
- h += static_cast<uint32_t>(static_cast<int8_t>(data[1])) << 8;
- FALLTHROUGH_INTENDED;
- case 1:
- h += static_cast<uint32_t>(static_cast<int8_t>(data[0]));
- h *= m;
- h ^= (h >> r);
- break;
- }
- return h;
- }
- // We are standardizing on a preview release of XXH3, because that's
- // the best available at time of standardizing.
- //
- // In testing (mostly Intel Skylake), this hash function is much more
- // thorough than Hash32 and is almost universally faster. Hash() only
- // seems faster when passing runtime-sized keys of the same small size
- // (less than about 24 bytes) thousands of times in a row; this seems
- // to allow the branch predictor to work some magic. XXH3's speed is
- // much less dependent on branch prediction.
- //
- // Hashing with a prefix extractor is potentially a common case of
- // hashing objects of small, predictable size. We could consider
- // bundling hash functions specialized for particular lengths with
- // the prefix extractors.
- uint64_t Hash64(const char* data, size_t n, uint64_t seed) {
- return XXH3p_64bits_withSeed(data, n, seed);
- }
- uint64_t Hash64(const char* data, size_t n) {
- // Same as seed = 0
- return XXH3p_64bits(data, n);
- }
- } // namespace ROCKSDB_NAMESPACE
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