write_controller_test.cc 4.7 KB

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  1. // Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
  2. // This source code is licensed under both the GPLv2 (found in the
  3. // COPYING file in the root directory) and Apache 2.0 License
  4. // (found in the LICENSE.Apache file in the root directory).
  5. //
  6. #include <ratio>
  7. #include "db/write_controller.h"
  8. #include "rocksdb/env.h"
  9. #include "test_util/testharness.h"
  10. namespace ROCKSDB_NAMESPACE {
  11. class WriteControllerTest : public testing::Test {};
  12. class TimeSetEnv : public EnvWrapper {
  13. public:
  14. explicit TimeSetEnv() : EnvWrapper(nullptr) {}
  15. uint64_t now_micros_ = 6666;
  16. uint64_t NowNanos() override { return now_micros_ * std::milli::den; }
  17. };
  18. TEST_F(WriteControllerTest, ChangeDelayRateTest) {
  19. TimeSetEnv env;
  20. WriteController controller(40000000u); // also set max delayed rate
  21. controller.set_delayed_write_rate(10000000u);
  22. auto delay_token_0 =
  23. controller.GetDelayToken(controller.delayed_write_rate());
  24. ASSERT_EQ(static_cast<uint64_t>(2000000),
  25. controller.GetDelay(&env, 20000000u));
  26. auto delay_token_1 = controller.GetDelayToken(2000000u);
  27. ASSERT_EQ(static_cast<uint64_t>(10000000),
  28. controller.GetDelay(&env, 20000000u));
  29. auto delay_token_2 = controller.GetDelayToken(1000000u);
  30. ASSERT_EQ(static_cast<uint64_t>(20000000),
  31. controller.GetDelay(&env, 20000000u));
  32. auto delay_token_3 = controller.GetDelayToken(20000000u);
  33. ASSERT_EQ(static_cast<uint64_t>(1000000),
  34. controller.GetDelay(&env, 20000000u));
  35. // This is more than max rate. Max delayed rate will be used.
  36. auto delay_token_4 =
  37. controller.GetDelayToken(controller.delayed_write_rate() * 3);
  38. ASSERT_EQ(static_cast<uint64_t>(500000),
  39. controller.GetDelay(&env, 20000000u));
  40. }
  41. TEST_F(WriteControllerTest, SanityTest) {
  42. WriteController controller(10000000u);
  43. auto stop_token_1 = controller.GetStopToken();
  44. auto stop_token_2 = controller.GetStopToken();
  45. ASSERT_TRUE(controller.IsStopped());
  46. stop_token_1.reset();
  47. ASSERT_TRUE(controller.IsStopped());
  48. stop_token_2.reset();
  49. ASSERT_FALSE(controller.IsStopped());
  50. TimeSetEnv env;
  51. auto delay_token_1 = controller.GetDelayToken(10000000u);
  52. ASSERT_EQ(static_cast<uint64_t>(2000000),
  53. controller.GetDelay(&env, 20000000u));
  54. env.now_micros_ += 1999900u; // sleep debt 1000
  55. auto delay_token_2 = controller.GetDelayToken(10000000u);
  56. // Rate reset after changing the token.
  57. ASSERT_EQ(static_cast<uint64_t>(2000000),
  58. controller.GetDelay(&env, 20000000u));
  59. env.now_micros_ += 1999900u; // sleep debt 1000
  60. // One refill: 10240 bytes allowed, 1000 used, 9240 left
  61. ASSERT_EQ(static_cast<uint64_t>(1124), controller.GetDelay(&env, 1000u));
  62. env.now_micros_ += 1124u; // sleep debt 0
  63. delay_token_2.reset();
  64. // 1000 used, 8240 left
  65. ASSERT_EQ(static_cast<uint64_t>(0), controller.GetDelay(&env, 1000u));
  66. env.now_micros_ += 100u; // sleep credit 100
  67. // 1000 used, 7240 left
  68. ASSERT_EQ(static_cast<uint64_t>(0), controller.GetDelay(&env, 1000u));
  69. env.now_micros_ += 100u; // sleep credit 200
  70. // One refill: 10240 fileed, sleep credit generates 2000. 8000 used
  71. // 7240 + 10240 + 2000 - 8000 = 11480 left
  72. ASSERT_EQ(static_cast<uint64_t>(1024u), controller.GetDelay(&env, 8000u));
  73. env.now_micros_ += 200u; // sleep debt 824
  74. // 1000 used, 10480 left.
  75. ASSERT_EQ(static_cast<uint64_t>(0), controller.GetDelay(&env, 1000u));
  76. env.now_micros_ += 200u; // sleep debt 624
  77. // Out of bound sleep, still 10480 left
  78. ASSERT_EQ(static_cast<uint64_t>(3000624u),
  79. controller.GetDelay(&env, 30000000u));
  80. env.now_micros_ += 3000724u; // sleep credit 100
  81. // 6000 used, 4480 left.
  82. ASSERT_EQ(static_cast<uint64_t>(0), controller.GetDelay(&env, 6000u));
  83. env.now_micros_ += 200u; // sleep credit 300
  84. // One refill, credit 4480 balance + 3000 credit + 10240 refill
  85. // Use 8000, 9720 left
  86. ASSERT_EQ(static_cast<uint64_t>(1024u), controller.GetDelay(&env, 8000u));
  87. env.now_micros_ += 3024u; // sleep credit 2000
  88. // 1720 left
  89. ASSERT_EQ(static_cast<uint64_t>(0u), controller.GetDelay(&env, 8000u));
  90. // 1720 balance + 20000 credit = 20170 left
  91. // Use 8000, 12170 left
  92. ASSERT_EQ(static_cast<uint64_t>(0u), controller.GetDelay(&env, 8000u));
  93. // 4170 left
  94. ASSERT_EQ(static_cast<uint64_t>(0u), controller.GetDelay(&env, 8000u));
  95. // Need a refill
  96. ASSERT_EQ(static_cast<uint64_t>(1024u), controller.GetDelay(&env, 9000u));
  97. delay_token_1.reset();
  98. ASSERT_EQ(static_cast<uint64_t>(0), controller.GetDelay(&env, 30000000u));
  99. delay_token_1.reset();
  100. ASSERT_FALSE(controller.IsStopped());
  101. }
  102. } // namespace ROCKSDB_NAMESPACE
  103. int main(int argc, char** argv) {
  104. ::testing::InitGoogleTest(&argc, argv);
  105. return RUN_ALL_TESTS();
  106. }