concurrent_arena.cc 1.6 KB

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  1. // Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
  2. // This source code is licensed under both the GPLv2 (found in the
  3. // COPYING file in the root directory) and Apache 2.0 License
  4. // (found in the LICENSE.Apache file in the root directory).
  5. //
  6. // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
  7. // Use of this source code is governed by a BSD-style license that can be
  8. // found in the LICENSE file. See the AUTHORS file for names of contributors.
  9. #include "memory/concurrent_arena.h"
  10. #include <thread>
  11. #include "port/port.h"
  12. #include "util/random.h"
  13. namespace ROCKSDB_NAMESPACE {
  14. #ifdef ROCKSDB_SUPPORT_THREAD_LOCAL
  15. __thread size_t ConcurrentArena::tls_cpuid = 0;
  16. #endif
  17. namespace {
  18. // If the shard block size is too large, in the worst case, every core
  19. // allocates a block without populate it. If the shared block size is
  20. // 1MB, 64 cores will quickly allocate 64MB, and may quickly trigger a
  21. // flush. Cap the size instead.
  22. const size_t kMaxShardBlockSize = size_t{128 * 1024};
  23. } // namespace
  24. ConcurrentArena::ConcurrentArena(size_t block_size, AllocTracker* tracker,
  25. size_t huge_page_size)
  26. : shard_block_size_(std::min(kMaxShardBlockSize, block_size / 8)),
  27. shards_(),
  28. arena_(block_size, tracker, huge_page_size) {
  29. Fixup();
  30. }
  31. ConcurrentArena::Shard* ConcurrentArena::Repick() {
  32. auto shard_and_index = shards_.AccessElementAndIndex();
  33. #ifdef ROCKSDB_SUPPORT_THREAD_LOCAL
  34. // even if we are cpu 0, use a non-zero tls_cpuid so we can tell we
  35. // have repicked
  36. tls_cpuid = shard_and_index.second | shards_.Size();
  37. #endif
  38. return shard_and_index.first;
  39. }
  40. } // namespace ROCKSDB_NAMESPACE