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- // Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
- // This source code is licensed under both the GPLv2 (found in the
- // COPYING file in the root directory) and Apache 2.0 License
- // (found in the LICENSE.Apache file in the root directory).
- //
- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
- #include "rocksdb/iterator.h"
- #include "memory/arena.h"
- #include "table/internal_iterator.h"
- #include "table/iterator_wrapper.h"
- namespace ROCKSDB_NAMESPACE {
- Cleanable::Cleanable() {
- cleanup_.function = nullptr;
- cleanup_.next = nullptr;
- }
- Cleanable::~Cleanable() { DoCleanup(); }
- Cleanable::Cleanable(Cleanable&& other) {
- *this = std::move(other);
- }
- Cleanable& Cleanable::operator=(Cleanable&& other) {
- if (this != &other) {
- cleanup_ = other.cleanup_;
- other.cleanup_.function = nullptr;
- other.cleanup_.next = nullptr;
- }
- return *this;
- }
- // If the entire linked list was on heap we could have simply add attach one
- // link list to another. However the head is an embeded object to avoid the cost
- // of creating objects for most of the use cases when the Cleanable has only one
- // Cleanup to do. We could put evernything on heap if benchmarks show no
- // negative impact on performance.
- // Also we need to iterate on the linked list since there is no pointer to the
- // tail. We can add the tail pointer but maintainin it might negatively impact
- // the perforamnce for the common case of one cleanup where tail pointer is not
- // needed. Again benchmarks could clarify that.
- // Even without a tail pointer we could iterate on the list, find the tail, and
- // have only that node updated without the need to insert the Cleanups one by
- // one. This however would be redundant when the source Cleanable has one or a
- // few Cleanups which is the case most of the time.
- // TODO(myabandeh): if the list is too long we should maintain a tail pointer
- // and have the entire list (minus the head that has to be inserted separately)
- // merged with the target linked list at once.
- void Cleanable::DelegateCleanupsTo(Cleanable* other) {
- assert(other != nullptr);
- if (cleanup_.function == nullptr) {
- return;
- }
- Cleanup* c = &cleanup_;
- other->RegisterCleanup(c->function, c->arg1, c->arg2);
- c = c->next;
- while (c != nullptr) {
- Cleanup* next = c->next;
- other->RegisterCleanup(c);
- c = next;
- }
- cleanup_.function = nullptr;
- cleanup_.next = nullptr;
- }
- void Cleanable::RegisterCleanup(Cleanable::Cleanup* c) {
- assert(c != nullptr);
- if (cleanup_.function == nullptr) {
- cleanup_.function = c->function;
- cleanup_.arg1 = c->arg1;
- cleanup_.arg2 = c->arg2;
- delete c;
- } else {
- c->next = cleanup_.next;
- cleanup_.next = c;
- }
- }
- void Cleanable::RegisterCleanup(CleanupFunction func, void* arg1, void* arg2) {
- assert(func != nullptr);
- Cleanup* c;
- if (cleanup_.function == nullptr) {
- c = &cleanup_;
- } else {
- c = new Cleanup;
- c->next = cleanup_.next;
- cleanup_.next = c;
- }
- c->function = func;
- c->arg1 = arg1;
- c->arg2 = arg2;
- }
- Status Iterator::GetProperty(std::string prop_name, std::string* prop) {
- if (prop == nullptr) {
- return Status::InvalidArgument("prop is nullptr");
- }
- if (prop_name == "rocksdb.iterator.is-key-pinned") {
- *prop = "0";
- return Status::OK();
- }
- return Status::InvalidArgument("Unidentified property.");
- }
- namespace {
- class EmptyIterator : public Iterator {
- public:
- explicit EmptyIterator(const Status& s) : status_(s) { }
- bool Valid() const override { return false; }
- void Seek(const Slice& /*target*/) override {}
- void SeekForPrev(const Slice& /*target*/) override {}
- void SeekToFirst() override {}
- void SeekToLast() override {}
- void Next() override { assert(false); }
- void Prev() override { assert(false); }
- Slice key() const override {
- assert(false);
- return Slice();
- }
- Slice value() const override {
- assert(false);
- return Slice();
- }
- Status status() const override { return status_; }
- private:
- Status status_;
- };
- template <class TValue = Slice>
- class EmptyInternalIterator : public InternalIteratorBase<TValue> {
- public:
- explicit EmptyInternalIterator(const Status& s) : status_(s) {}
- bool Valid() const override { return false; }
- void Seek(const Slice& /*target*/) override {}
- void SeekForPrev(const Slice& /*target*/) override {}
- void SeekToFirst() override {}
- void SeekToLast() override {}
- void Next() override { assert(false); }
- void Prev() override { assert(false); }
- Slice key() const override {
- assert(false);
- return Slice();
- }
- TValue value() const override {
- assert(false);
- return TValue();
- }
- Status status() const override { return status_; }
- private:
- Status status_;
- };
- } // namespace
- Iterator* NewEmptyIterator() { return new EmptyIterator(Status::OK()); }
- Iterator* NewErrorIterator(const Status& status) {
- return new EmptyIterator(status);
- }
- template <class TValue>
- InternalIteratorBase<TValue>* NewErrorInternalIterator(const Status& status) {
- return new EmptyInternalIterator<TValue>(status);
- }
- template InternalIteratorBase<IndexValue>* NewErrorInternalIterator(
- const Status& status);
- template InternalIteratorBase<Slice>* NewErrorInternalIterator(
- const Status& status);
- template <class TValue>
- InternalIteratorBase<TValue>* NewErrorInternalIterator(const Status& status,
- Arena* arena) {
- if (arena == nullptr) {
- return NewErrorInternalIterator<TValue>(status);
- } else {
- auto mem = arena->AllocateAligned(sizeof(EmptyInternalIterator<TValue>));
- return new (mem) EmptyInternalIterator<TValue>(status);
- }
- }
- template InternalIteratorBase<IndexValue>* NewErrorInternalIterator(
- const Status& status, Arena* arena);
- template InternalIteratorBase<Slice>* NewErrorInternalIterator(
- const Status& status, Arena* arena);
- template <class TValue>
- InternalIteratorBase<TValue>* NewEmptyInternalIterator() {
- return new EmptyInternalIterator<TValue>(Status::OK());
- }
- template InternalIteratorBase<IndexValue>* NewEmptyInternalIterator();
- template InternalIteratorBase<Slice>* NewEmptyInternalIterator();
- template <class TValue>
- InternalIteratorBase<TValue>* NewEmptyInternalIterator(Arena* arena) {
- if (arena == nullptr) {
- return NewEmptyInternalIterator<TValue>();
- } else {
- auto mem = arena->AllocateAligned(sizeof(EmptyInternalIterator<TValue>));
- return new (mem) EmptyInternalIterator<TValue>(Status::OK());
- }
- }
- template InternalIteratorBase<IndexValue>* NewEmptyInternalIterator(
- Arena* arena);
- template InternalIteratorBase<Slice>* NewEmptyInternalIterator(Arena* arena);
- } // namespace ROCKSDB_NAMESPACE
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