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- // Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
- // This source code is licensed under both the GPLv2 (found in the
- // COPYING file in the root directory) and Apache 2.0 License
- // (found in the LICENSE.Apache file in the root directory).
- #pragma once
- #include <array>
- #include "rocksdb/unique_id.h"
- namespace ROCKSDB_NAMESPACE {
- // Standard size unique ID, good enough for almost all practical purposes
- using UniqueId64x2 = std::array<uint64_t, 2>;
- // Value never used as an actual unique ID so can be used for "null"
- constexpr UniqueId64x2 kNullUniqueId64x2 = {};
- // Extended size unique ID, for extra certainty of uniqueness among SST files
- // spanning many hosts over a long time (rarely if ever needed)
- using UniqueId64x3 = std::array<uint64_t, 3>;
- // Value never used as an actual unique ID so can be used for "null"
- constexpr UniqueId64x3 kNullUniqueId64x3 = {};
- // Dynamic pointer wrapper for one of the two above
- struct UniqueIdPtr {
- uint64_t *ptr = nullptr;
- bool extended = false;
- /*implicit*/ UniqueIdPtr(UniqueId64x2 *id) {
- ptr = (*id).data();
- extended = false;
- }
- /*implicit*/ UniqueIdPtr(UniqueId64x3 *id) {
- ptr = (*id).data();
- extended = true;
- }
- };
- // Helper for GetUniqueIdFromTableProperties. This function can also be used
- // for temporary ids for files without sufficient information in table
- // properties. The internal unique id is more structured than the public
- // unique id, so can be manipulated in more ways but very carefully.
- // These must be long term stable to ensure GetUniqueIdFromTableProperties
- // is long term stable.
- Status GetSstInternalUniqueId(const std::string &db_id,
- const std::string &db_session_id,
- uint64_t file_number, UniqueIdPtr out,
- bool force = false);
- // Helper for GetUniqueIdFromTableProperties. External unique ids go through
- // this extra hashing layer so that prefixes of the unique id have predictable
- // "full" entropy. This hashing layer is 1-to-1 on the first 128 bits and on
- // the full 192 bits.
- // This transformation must be long term stable to ensure
- // GetUniqueIdFromTableProperties is long term stable.
- void InternalUniqueIdToExternal(UniqueIdPtr in_out);
- // Reverse of InternalUniqueIdToExternal mostly for testing purposes
- // (demonstrably 1-to-1 on the first 128 bits and on the full 192 bits).
- void ExternalUniqueIdToInternal(UniqueIdPtr in_out);
- // Convert numerical format to byte format for public API
- std::string EncodeUniqueIdBytes(UniqueIdPtr in);
- // Reverse of EncodeUniqueIdBytes.
- Status DecodeUniqueIdBytes(const std::string &unique_id, UniqueIdPtr out);
- // For presenting internal IDs for debugging purposes. Visually distinct from
- // UniqueIdToHumanString for external IDs.
- std::string InternalUniqueIdToHumanString(UniqueIdPtr in);
- // Reformat a random value down to our "DB session id" format,
- // which is intended to be compact and friendly for use in file names.
- // `lower` is fully preserved and data is lost from `upper`.
- //
- // Detail: Encoded into 20 chars in base-36 ([0-9A-Z]), which is ~103 bits of
- // entropy, which is enough to expect no collisions across a billion servers
- // each opening DBs a million times (~2^50). Benefits vs. RFC-4122 unique id:
- // * Save ~ dozen bytes per SST file
- // * Shorter shared backup file names (some platforms have low limits)
- // * Visually distinct from DB id format (usually RFC-4122)
- std::string EncodeSessionId(uint64_t upper, uint64_t lower);
- // Reverse of EncodeSessionId. Returns NotSupported on error rather than
- // Corruption because non-standard session IDs should be allowed with degraded
- // functionality.
- Status DecodeSessionId(const std::string &db_session_id, uint64_t *upper,
- uint64_t *lower);
- } // namespace ROCKSDB_NAMESPACE
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