| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166 |
- // Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
- // This source code is licensed under both the GPLv2 (found in the
- // COPYING file in the root directory) and Apache 2.0 License
- // (found in the LICENSE.Apache file in the root directory).
- //
- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
- #pragma once
- #include <stdint.h>
- #include <random>
- #include "rocksdb/rocksdb_namespace.h"
- namespace ROCKSDB_NAMESPACE {
- // A very simple random number generator. Not especially good at
- // generating truly random bits, but good enough for our needs in this
- // package.
- class Random {
- private:
- enum : uint32_t {
- M = 2147483647L // 2^31-1
- };
- enum : uint64_t {
- A = 16807 // bits 14, 8, 7, 5, 2, 1, 0
- };
- uint32_t seed_;
- static uint32_t GoodSeed(uint32_t s) { return (s & M) != 0 ? (s & M) : 1; }
- public:
- // This is the largest value that can be returned from Next()
- enum : uint32_t { kMaxNext = M };
- explicit Random(uint32_t s) : seed_(GoodSeed(s)) {}
- void Reset(uint32_t s) { seed_ = GoodSeed(s); }
- uint32_t Next() {
- // We are computing
- // seed_ = (seed_ * A) % M, where M = 2^31-1
- //
- // seed_ must not be zero or M, or else all subsequent computed values
- // will be zero or M respectively. For all other values, seed_ will end
- // up cycling through every number in [1,M-1]
- uint64_t product = seed_ * A;
- // Compute (product % M) using the fact that ((x << 31) % M) == x.
- seed_ = static_cast<uint32_t>((product >> 31) + (product & M));
- // The first reduction may overflow by 1 bit, so we may need to
- // repeat. mod == M is not possible; using > allows the faster
- // sign-bit-based test.
- if (seed_ > M) {
- seed_ -= M;
- }
- return seed_;
- }
- // Returns a uniformly distributed value in the range [0..n-1]
- // REQUIRES: n > 0
- uint32_t Uniform(int n) { return Next() % n; }
- // Randomly returns true ~"1/n" of the time, and false otherwise.
- // REQUIRES: n > 0
- bool OneIn(int n) { return Uniform(n) == 0; }
- // "Optional" one-in-n, where 0 or negative always returns false
- // (may or may not consume a random value)
- bool OneInOpt(int n) { return n > 0 && OneIn(n); }
- // Returns random bool that is true for the given percentage of
- // calls on average. Zero or less is always false and 100 or more
- // is always true (may or may not consume a random value)
- bool PercentTrue(int percentage) {
- return static_cast<int>(Uniform(100)) < percentage;
- }
- // Skewed: pick "base" uniformly from range [0,max_log] and then
- // return "base" random bits. The effect is to pick a number in the
- // range [0,2^max_log-1] with exponential bias towards smaller numbers.
- uint32_t Skewed(int max_log) {
- return Uniform(1 << Uniform(max_log + 1));
- }
- // Returns a Random instance for use by the current thread without
- // additional locking
- static Random* GetTLSInstance();
- };
- // A good 32-bit random number generator based on std::mt19937.
- // This exists in part to avoid compiler variance in warning about coercing
- // uint_fast32_t from mt19937 to uint32_t.
- class Random32 {
- private:
- std::mt19937 generator_;
- public:
- explicit Random32(uint32_t s) : generator_(s) {}
- // Generates the next random number
- uint32_t Next() { return static_cast<uint32_t>(generator_()); }
- // Returns a uniformly distributed value in the range [0..n-1]
- // REQUIRES: n > 0
- uint32_t Uniform(uint32_t n) {
- return static_cast<uint32_t>(
- std::uniform_int_distribution<std::mt19937::result_type>(
- 0, n - 1)(generator_));
- }
- // Returns an *almost* uniformly distributed value in the range [0..n-1].
- // Much faster than Uniform().
- // REQUIRES: n > 0
- uint32_t Uniformish(uint32_t n) {
- // fastrange (without the header)
- return static_cast<uint32_t>((uint64_t(generator_()) * uint64_t(n)) >> 32);
- }
- // Randomly returns true ~"1/n" of the time, and false otherwise.
- // REQUIRES: n > 0
- bool OneIn(uint32_t n) { return Uniform(n) == 0; }
- // Skewed: pick "base" uniformly from range [0,max_log] and then
- // return "base" random bits. The effect is to pick a number in the
- // range [0,2^max_log-1] with exponential bias towards smaller numbers.
- uint32_t Skewed(int max_log) {
- return Uniform(uint32_t{1} << Uniform(max_log + 1));
- }
- // Reset the seed of the generator to the given value
- void Seed(uint32_t new_seed) { generator_.seed(new_seed); }
- };
- // A good 64-bit random number generator based on std::mt19937_64
- class Random64 {
- private:
- std::mt19937_64 generator_;
- public:
- explicit Random64(uint64_t s) : generator_(s) { }
- // Generates the next random number
- uint64_t Next() { return generator_(); }
- // Returns a uniformly distributed value in the range [0..n-1]
- // REQUIRES: n > 0
- uint64_t Uniform(uint64_t n) {
- return std::uniform_int_distribution<uint64_t>(0, n - 1)(generator_);
- }
- // Randomly returns true ~"1/n" of the time, and false otherwise.
- // REQUIRES: n > 0
- bool OneIn(uint64_t n) { return Uniform(n) == 0; }
- // Skewed: pick "base" uniformly from range [0,max_log] and then
- // return "base" random bits. The effect is to pick a number in the
- // range [0,2^max_log-1] with exponential bias towards smaller numbers.
- uint64_t Skewed(int max_log) {
- return Uniform(uint64_t(1) << Uniform(max_log + 1));
- }
- };
- } // namespace ROCKSDB_NAMESPACE
|